Masha and Jens Faurschou

Co-Founders, Khora Contemporary, Copenhagen, Denmark

"Join us alongside Anita Zabludowicz, Dominique and Sylvain Levy and artist Paul McCarthy on June 12th, 2020 at 1600 UTC on Art + FinTech webcast series on Talking Virtual Reality: Recreating the Museum Experience, moderated by András Szántó."

Khora Contemporary is a collaboration between Khora VR and Faurschou Foundation and aims at establishing VR as a widely applied medium within the arts

Jens Faurschou is a Danish art collector, art advisor, philanthropist and founder of several art-related institutions, most notably Faurschou Foundation. Headquartered in Copenhagen, Faurschou Foundation branches its permanent exhibition spaces in Beijing (798) and, more recently, New York (Greenpoint, Brooklyn). The goal of the non-commercial art institution is to showcase Faurschou's collection, champion artists and foster cross-cultural dialogue and artistic exchange internationally. In 2015 Jens Faurschou also founded Copenhagen's center for large-scale contemporary installation art, Copenhagen Contemporary.

Masha Faurschou has been an art advisor since 2008, having curated private art collections in the US and Eastern Europe. In 2013, she co-founded Artsvit Contemporary Art Centre in Ukraine, which is an initiative that acts as a vast platform for supporting Ukrainian artists and providing comprehensive education programs on international contemporary art for children and adults. In 2014 she joined Faurschou Foundation, later joining partnership with her husband Jens Faurschou in running of the foundation. In 2016 she founded SABSAY Gallery in Copenhagen as a space for innovative arts and upcoming international artists.

In 2016 Masha and Jens Faurschou co-founded Khora Contemporary, the first Virtual Reality Art production company aimed at producing pioneering works of art with internationally acclaimed artists. As the frontrunner in the field of Virtual Reality art, Khora Contemporary works to expand artistic practices within the new medium and establish VR as a widely applied medium within the arts.